Post by Mallaidh MacGwyre on Nov 19, 2008 23:12:27 GMT -5
Player Handle: Cheshire or Molly, whichever.
IMs: I’m not really on IM very often, but ‘Molly’ on Windows Live Messenger. I’m easy to find. Speaking of Psychonauts, I have an icon of Fred, actually...
E-Mail: Cheshire_Grin2k4@yahoo.com
Canon Or Original?: Original
Character Name: Mallaidh (pronounced like Molly) MacGwyre
Aliases: Mall (pronounced exactly like the place)
Special Abilities: PSC Retrocognitive, SSC Cryokinetic. Also has mild precognitive ability, but it’s for really useless everyday things like conversations, someone stubbing their toe, getting a certain piece of mail
Profession: Transfer from an East Coast Psychonauts branch and summer camp called Cromwell’s Valley Psychic Summer Camp. (New staff, for WR? Cook, maybe? =) )
Skills: Well, besides psychic abilities, Mallaidh is good with science, mostly biology and animal behavior. She was studying to be a psychologist before the Psychonauts transferred her. She also can cook pretty decently and loves the arts, both performing and visual.
Weaknesses: Sucks at Levitation and Invisibility. Also is extremely stubborn. Cannot touch people or objects or else she will read their past, so she almost always wears gloves of some kind.
Special Note: Was born on the west coast, but moved to the east coast at a young age. Still, however, is used to the west coast and its wildlife, so therefore is helpful with the psychic pumas and bears. Also, in her Mental World a lot of the Censors are mythical creatures.
Age: 20 years old
Gender: Female
Description: She is very short, shorter than Crispin by an inch or so. Her skin is a very pale yellow-ish color and she has lots of brown-green freckles all over her body. Her eyes are a bright green as well, and her hair is bright red. She keeps her hair up in two ponytails usually, a larger one higher up on her head and a smaller one underneath it for the hair that the first one misses. When not in ponytails, her hair is neck length and swoops to the left for some reason. She wears thick black glasses with square frames that curve behind her ears not unlike a Censor’s glasses. Her visible-spectrum Psi-powers are aqua blue-green with a bright yellow-green glow.
Clothing Style/Uniform: She usually wears a T-shirt, either from WR or from Cromwell’s Valley, that are light yellow with bright green trim around the neck, sleeves, and bottom hem. She also wears a pair of jeans with holes worn through the knees and the bottom hem shredded. She has a velvet-y dark red ribbon that she uses as a choker, seven ear piercings (3 in one ear, 4 in the other), a watch on her left wrist, and a class ring on her left middle finger. She also wears bright red converses and a golden-yellow headband.
When on official Psychonauts business, Mallaidh wears a white dress shirt, a dress vest of some kind (she has a whole collection) and a pair of nice black pants. Occasionally she will wear a skirt, but it is rare so rejoice if you have the fortune of viewing such a spectacle.
Family: Carol MacGwyre, Mallaidh’s mother; Patrick MacGwyre, Mallaidh’s father; Joan Reuter, Mallaidh’s grandmother (the only psychic in their family besides Mallaidh, a retired Psychonaut, who helped Mallaidh learn about her abilities)
Personality: Mallaidh is anti-social, but not in the way that she hates people (true, she does hate some people, but for the most part she likes people) just in the way that she gets so nervous talking to people she doesn’t know that she will often make excuses not to. She hates to be the center of attention and has a severe fear of failure and criticism. However once she gets to know someone as a friend well enough that she knows there is no threat of that, Mallaidh is a loyal and excellent friend. She is almost closer to her friends than she is to her family.
Mallaidh is a diagnosed cyclothymiac, a mild form of manic-depression. Instead of the regular depressive state she suffers from a ‘low’ feeling (dysthymia) that is characterized by low energy and worrying; instead of a manic state she experiences hypomania, which is characterized by rapid talking, insomnia, easy distractibility, and psychomotor agitation (ripping, tearing or chewing at the skin around her fingernails or lips to the point of bleeding). She is most often in the hypomaniacal state, and has not been classified as harmful to herself or others.
She is nearly always smiling, having convinced herself long ago that others don’t want to hear about her problems (she keeps them inside until she forgets them; she has a horrible memory for the bad things; but memories can be triggered by certain events which also may trigger a ‘low’ state). She hates to cry at movies or songs or during TV shows because then other people can see her and she doesn’t want to be seen as emotional or weak. She hates it when people ask if she’s okay; it just makes her worse.
Quirks: See above for ‘Cyclothymia’. Mallaidh also doesn’t shiver like normal people. Instead she gives one big jerk of her neck, almost like a muscle spasm, and then is done. She is terrified of spiders, moths, and crane-flies. She hates calling people on the phone, usually preferring to text them or contact them psychically. She has an amazing memory for things she finds interesting, but if she finds something boring it is almost literally in one ear and out the other. She will also fall asleep during meetings and classes that she finds dull. This, however, is mostly because she is an insomniac.
Mallaidh also can have long serious conversations on the oddest of topics. For example: once she and her friends had a long conversation about how it would work if zombie-ism were a genetic trait that could be passed from parent to offspring. There were even Punnett Squares involved.
Mallaidh also “cheats” at cooking and uses Pyrokinesis to heat up the stove or grill or oven faster, sometimes even forgoing those tools to just, as she says, "TK and PK it."
Likes: Music, bright colors (preferably that match), reading, drawing, science, mythology
Dislikes: Carrots, spiders, moths, crane flies, bullies, surprises
History: Mallaidh never thought she was psychic, because her parents weren’t psychic. She knew her grandmother on her mother’s side was, because her grandmother could see ghosts and sense the histories of buildings and people. However, Mallaidh never put much stock in the fact that every once in a while she herself would have precognitive dreams that would come true. She attributed it all to déjà vu, since the things she dreamt were never very big events. Then, one day at the age of 11 years, at the beginning of middle school, she began to notice odd things. She would be able to enter a house and would get a general feeling of how the family in it was doing; a trait that later sharpened to allow her to see a few generations back. She would get occasional bursts of passing peoples thoughts. She would sense things watching her, and eventually began to see people who had been dead for a long time. Her grandmother taught her not to fear them, and taught her that they were residual psychic traces of people who had been attached to the place or person.
Mallaidh attended a secondary psychic camp in her youth, since she and her family had moved far away from Whispering Rock. She attended a camp known as Cromwell’s Valley Psychic Summer Camp, after the psychic that first discovered the rather large deposit of Psitanium there. She managed to collect all of her badges in three summers and graduated to being a Psychonaut-in-training at the age of 16. She agreed to forgo college and transfer from the East Coast Psychonauts branch to the West Coast Headquarters and WR. Her future possibilities were far greater if she worked at the Psychonauts Headquarters than if she went into college. And she did always want adventure.
Picture:
cheshirecatgrin.deviantart.com/art/Daddy-s-Little-Pyro-99271625
Roleplay Sample:
The airport was crowded and the multitudes of gift-shops, eateries, and necessity stores were bustling with people. Planes were being unloaded and families were reuniting in both quiet and private greetings and mass flurries of frantic hugging.
Flight 176 from Baltimore, Maryland, was one such flight. Passengers were emerging from the bowels of the plane, squinting in the sudden harsh fluorescent lighting of the terminal, and stretching after an hours long flight with at least 3 layovers. Several minutes later, the luggage from their flight arrived in the baggage claim area. The passengers began to collect their bags, some attempting to juggle 3 or 4 large suitcases at a time.
One passenger, however, stood out from the rest. Standing in the center of the walkway with only a messenger bag, a carry-on bag, and one large suitcase, was a girl who couldn’t have been far out of her teenage years.
“Ah, west,” she sighed, taking a deep breath, “It feels good to be back out west.” With that she grabbed the handles on both her bags and headed towards the car rental area. If anyone had taken the time to slow down and notice her, they would have seen her reach up to adjust her messenger bag and her hoodie with both hands.
And for the briefest of seconds that her hands were not on them, the bag and suitcase stayed right where they were: in midair, continuing to follow her, with their handles glowing ever so slightly.
IMs: I’m not really on IM very often, but ‘Molly’ on Windows Live Messenger. I’m easy to find. Speaking of Psychonauts, I have an icon of Fred, actually...
E-Mail: Cheshire_Grin2k4@yahoo.com
Canon Or Original?: Original
Character Name: Mallaidh (pronounced like Molly) MacGwyre
Aliases: Mall (pronounced exactly like the place)
Special Abilities: PSC Retrocognitive, SSC Cryokinetic. Also has mild precognitive ability, but it’s for really useless everyday things like conversations, someone stubbing their toe, getting a certain piece of mail
Profession: Transfer from an East Coast Psychonauts branch and summer camp called Cromwell’s Valley Psychic Summer Camp. (New staff, for WR? Cook, maybe? =) )
Skills: Well, besides psychic abilities, Mallaidh is good with science, mostly biology and animal behavior. She was studying to be a psychologist before the Psychonauts transferred her. She also can cook pretty decently and loves the arts, both performing and visual.
Weaknesses: Sucks at Levitation and Invisibility. Also is extremely stubborn. Cannot touch people or objects or else she will read their past, so she almost always wears gloves of some kind.
Special Note: Was born on the west coast, but moved to the east coast at a young age. Still, however, is used to the west coast and its wildlife, so therefore is helpful with the psychic pumas and bears. Also, in her Mental World a lot of the Censors are mythical creatures.
Age: 20 years old
Gender: Female
Description: She is very short, shorter than Crispin by an inch or so. Her skin is a very pale yellow-ish color and she has lots of brown-green freckles all over her body. Her eyes are a bright green as well, and her hair is bright red. She keeps her hair up in two ponytails usually, a larger one higher up on her head and a smaller one underneath it for the hair that the first one misses. When not in ponytails, her hair is neck length and swoops to the left for some reason. She wears thick black glasses with square frames that curve behind her ears not unlike a Censor’s glasses. Her visible-spectrum Psi-powers are aqua blue-green with a bright yellow-green glow.
Clothing Style/Uniform: She usually wears a T-shirt, either from WR or from Cromwell’s Valley, that are light yellow with bright green trim around the neck, sleeves, and bottom hem. She also wears a pair of jeans with holes worn through the knees and the bottom hem shredded. She has a velvet-y dark red ribbon that she uses as a choker, seven ear piercings (3 in one ear, 4 in the other), a watch on her left wrist, and a class ring on her left middle finger. She also wears bright red converses and a golden-yellow headband.
When on official Psychonauts business, Mallaidh wears a white dress shirt, a dress vest of some kind (she has a whole collection) and a pair of nice black pants. Occasionally she will wear a skirt, but it is rare so rejoice if you have the fortune of viewing such a spectacle.
Family: Carol MacGwyre, Mallaidh’s mother; Patrick MacGwyre, Mallaidh’s father; Joan Reuter, Mallaidh’s grandmother (the only psychic in their family besides Mallaidh, a retired Psychonaut, who helped Mallaidh learn about her abilities)
Personality: Mallaidh is anti-social, but not in the way that she hates people (true, she does hate some people, but for the most part she likes people) just in the way that she gets so nervous talking to people she doesn’t know that she will often make excuses not to. She hates to be the center of attention and has a severe fear of failure and criticism. However once she gets to know someone as a friend well enough that she knows there is no threat of that, Mallaidh is a loyal and excellent friend. She is almost closer to her friends than she is to her family.
Mallaidh is a diagnosed cyclothymiac, a mild form of manic-depression. Instead of the regular depressive state she suffers from a ‘low’ feeling (dysthymia) that is characterized by low energy and worrying; instead of a manic state she experiences hypomania, which is characterized by rapid talking, insomnia, easy distractibility, and psychomotor agitation (ripping, tearing or chewing at the skin around her fingernails or lips to the point of bleeding). She is most often in the hypomaniacal state, and has not been classified as harmful to herself or others.
She is nearly always smiling, having convinced herself long ago that others don’t want to hear about her problems (she keeps them inside until she forgets them; she has a horrible memory for the bad things; but memories can be triggered by certain events which also may trigger a ‘low’ state). She hates to cry at movies or songs or during TV shows because then other people can see her and she doesn’t want to be seen as emotional or weak. She hates it when people ask if she’s okay; it just makes her worse.
Quirks: See above for ‘Cyclothymia’. Mallaidh also doesn’t shiver like normal people. Instead she gives one big jerk of her neck, almost like a muscle spasm, and then is done. She is terrified of spiders, moths, and crane-flies. She hates calling people on the phone, usually preferring to text them or contact them psychically. She has an amazing memory for things she finds interesting, but if she finds something boring it is almost literally in one ear and out the other. She will also fall asleep during meetings and classes that she finds dull. This, however, is mostly because she is an insomniac.
Mallaidh also can have long serious conversations on the oddest of topics. For example: once she and her friends had a long conversation about how it would work if zombie-ism were a genetic trait that could be passed from parent to offspring. There were even Punnett Squares involved.
Mallaidh also “cheats” at cooking and uses Pyrokinesis to heat up the stove or grill or oven faster, sometimes even forgoing those tools to just, as she says, "TK and PK it."
Likes: Music, bright colors (preferably that match), reading, drawing, science, mythology
Dislikes: Carrots, spiders, moths, crane flies, bullies, surprises
History: Mallaidh never thought she was psychic, because her parents weren’t psychic. She knew her grandmother on her mother’s side was, because her grandmother could see ghosts and sense the histories of buildings and people. However, Mallaidh never put much stock in the fact that every once in a while she herself would have precognitive dreams that would come true. She attributed it all to déjà vu, since the things she dreamt were never very big events. Then, one day at the age of 11 years, at the beginning of middle school, she began to notice odd things. She would be able to enter a house and would get a general feeling of how the family in it was doing; a trait that later sharpened to allow her to see a few generations back. She would get occasional bursts of passing peoples thoughts. She would sense things watching her, and eventually began to see people who had been dead for a long time. Her grandmother taught her not to fear them, and taught her that they were residual psychic traces of people who had been attached to the place or person.
Mallaidh attended a secondary psychic camp in her youth, since she and her family had moved far away from Whispering Rock. She attended a camp known as Cromwell’s Valley Psychic Summer Camp, after the psychic that first discovered the rather large deposit of Psitanium there. She managed to collect all of her badges in three summers and graduated to being a Psychonaut-in-training at the age of 16. She agreed to forgo college and transfer from the East Coast Psychonauts branch to the West Coast Headquarters and WR. Her future possibilities were far greater if she worked at the Psychonauts Headquarters than if she went into college. And she did always want adventure.
Picture:
cheshirecatgrin.deviantart.com/art/Daddy-s-Little-Pyro-99271625
Roleplay Sample:
The airport was crowded and the multitudes of gift-shops, eateries, and necessity stores were bustling with people. Planes were being unloaded and families were reuniting in both quiet and private greetings and mass flurries of frantic hugging.
Flight 176 from Baltimore, Maryland, was one such flight. Passengers were emerging from the bowels of the plane, squinting in the sudden harsh fluorescent lighting of the terminal, and stretching after an hours long flight with at least 3 layovers. Several minutes later, the luggage from their flight arrived in the baggage claim area. The passengers began to collect their bags, some attempting to juggle 3 or 4 large suitcases at a time.
One passenger, however, stood out from the rest. Standing in the center of the walkway with only a messenger bag, a carry-on bag, and one large suitcase, was a girl who couldn’t have been far out of her teenage years.
“Ah, west,” she sighed, taking a deep breath, “It feels good to be back out west.” With that she grabbed the handles on both her bags and headed towards the car rental area. If anyone had taken the time to slow down and notice her, they would have seen her reach up to adjust her messenger bag and her hoodie with both hands.
And for the briefest of seconds that her hands were not on them, the bag and suitcase stayed right where they were: in midair, continuing to follow her, with their handles glowing ever so slightly.